
I’m an indie game artist and 3D generalist focused on creating professional game-ready assets.
I specialize in props, environments, characters, and visual development for indie games, with experience in realistic, hand-painted, dark fantasy, horror, medieval, and stylized art styles. My workflow covers the full pipeline — from modeling and sculpting to texturing, optimization, and engine integration.
Whether you need a single prop, a modular environment piece, or help bringing your game world to life, I’ll do my best to create something unique and polished for your project.
If you like my stuff, please consider supporting me on Patreon!